Tech Innovation Forum 2021 Programme

Broadcast Sports

The Tech Innovation Forum takes a deep dive into the innovations being used across the many verticals of sports media, with sessions featuring many of the global leading sports broadcasters, producers and rights holders.

02 Nov 2021
  1. Registration
  2. A case study about how Sky went about televising the new cricket format, The Hundred. The broadcaster built its approach around a series of core pillars, which informed the style of its delivery and laid down a set of aims and objectives for Sky’s coverage.
  3. One of the biggest shifts in sports presentations over the last two-to-three years has been the widespread adoption of virtual studio spaces. This panel debates the pros and cons of virtual studios, and how to successfully design and plan your virtual space.
  4. A behind-the-scenes case study into the production of the Tokyo Olympics. The panel explains how Panasonic products were used to ensure high-quality coverage of the Tokyo Olympics in the most challenges of circumstances.
  5. Coffee & Networking
  6. This panel discusses the benefits of 5G, which offers a number of key benefits for sports productions. It enables wireless camera roaming in stadiums; advanced possibilities for AR graphics for fan engagement; and full network-sliced 5G remote production.
  7. There have been some significant developments in sports graphics over recent years that aim to provide fans with a deeper understanding of the implications of what’s happening on the field. This panel discusses all these developments and asks what’s next for sports graphics innovations.
  8. Pixotope specialises in live Augmented Reality and virtual production, with its sports and esports projects including The Superbowl and League of Legends Final. In this panel, we hear more about Pixotope’s sports and esports productions and what the future holds for eye-catching immersive graphics in sports productions. There will also be insight into the length of time it takes to design and implement the AR and what skillsets are required to bring these visual spectacles to sports and esports events.

  9. Lunch
  10. Sports content is hugely popular on social media, whether full live streams of events; near-instantaneous highlights clips shared during a live match; or videos from athletes providing insight into their training or lifestyle. This session reveals the best practice tips for making the most of sports content on these platforms.
  11. A discussion covering the practical benefits of cloud-based production, with a case study about forthcoming electric flying car racing series, Airspeeder. And an exploration into the use of cloud-based storage and distribution solutions that support the global production efforts behind the FIA Certified Gran Turismo Championships.

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  • "It's important to recognise what's going on in the industry, especially in such a hard and trying time such as Covid, I think it's caused a lot of us to have to innovate beyond what we dreamed imagineable."
    Broadcast Sport Awards Winner 2021

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